Black Ops 3 Zombies Shadows of Evil Wonder Weapon Upgrade

Contents

  • 1 Handguns
    • 1.1 Bloodhound vs Meat Wagon
    • 1.2 RK5 vs Rex-Kalibur 115
    • 1.3 L-CAR 9 vs Flux Collider 935
    • 1.4 MR6 vs Death & Taxes
    • 1.5 Marshal 16 Dual Wield vs Perun and Veles
    • 1.6 Rift E9 vs Elder Invader
    • 1.7 Mauser C96 vs Boomhilda
    • 1.8 1911 vs Mustang & Sally
  • 2 Submachine Guns
    • 2.1 Kuda vs Crocuta
    • 2.2 VMP vs The Impaler
    • 2.3 Weevil vs Barrage
    • 2.4 Vesper vs Infernus
    • 2.5 Pharo vs Whispering Regurgitator
    • 2.6 Bootlegger vs Ein Sten
    • 2.7 Razorback vs Gullinbursti
    • 2.8 HG 40 vs Afterburner 2.0
    • 2.9 PPSh-41 vs The Grim Reaper
    • 2.10 M1927 vs Untouchable
    • 2.11 MP40 vs Afterburner
    • 2.12 AK-74u vs AK74fu2
  • 3 Assault Rifles
    • 3.1 KN-44 vs Anointed Avenger
    • 3.2 HVK-30 vs High Velocity Kicker
    • 3.3 ICR-1 vs Illuminated Deanimator
    • 3.4 Man-O-War vs Dread Armada
    • 3.5 Sheiva vs Cumulus Struggle
    • 3.6 M8A7 vs The Unspeakable
    • 3.7 MX Garand vs Leng's Ping Beast
    • 3.8 M14 vs Mnesia
    • 3.9 FFAR vs FFORMLESS FFEARR
    • 3.10 Peacekeeper MK2 vs Writ of Shamash
    • 3.11 M16 vs Skullpiercer
    • 3.12 Galil vs Lamentation
    • 3.13 StG-44 vs Spatz-447 +
  • 4 Light Machine Guns
    • 4.1 BRM vs Blight Oblivion
    • 4.2 Dingo vs Dire Wolf
    • 4.3 Gorgon vs Athena's Spear
    • 4.4 48 Dredge vs Trapezohedron Shard
    • 4.5 RPK vs R115 Resonator
    • 4.6 MG-08/15 vs Magna Collider
  • 5 Sniper Rifles
    • 5.1 Drakon vs Bahamut
    • 5.2 Locus vs Arrhythmic Dirge
    • 5.3 SVG-100 vs Ikken Hissatsu
  • 6 Shotguns
    • 6.1 KRM-262 vs Dagon's Glare
    • 6.2 205 Brecci vs Stellar Screech
    • 6.3 Haymaker 12 vs Shoeshining 100
    • 6.4 Argus vs Ancient Messenger
    • 6.5 Banshii vs Slachdan of the Cailleach
  • 7 Launchers
    • 7.1 XM-53 vs Heliacal Incandescence
    • 7.2 L4 Siege vs L8 Circus
  • 8 Special
    • 8.1 NX ShadowClaw Dual Wield vs Apollo's Fervor
  • 9 Wonder Weapons
    • 9.1 Ray Gun vs Porter's X2 Ray Gun
    • 9.2 Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ
    • 9.3 Apothicon Sword vs Reborn Sword
    • 9.4 Wrath of the Ancients vs [various]
    • 9.5 KT-4 vs Masamune
    • 9.6 GKZ-45 Mk3 vs Maelstorm of Eris
    • 9.7 Estulla Astoth vs Estoom-oth
    • 9.8 Thundergun vs Zeus Cannon
    • 9.9 Ray Gun Mark II vs Porter's Mark II Ray Gun
    • 9.10 31-79 JGb215 vs Fractalizer
    • 9.11 Wave Gun vs Max Wave Gun
    • 9.12 Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield
    • 9.13 Staff of Fire vs Kagutsuchi's Blood
    • 9.14 Staff of Ice vs Ull's Arrow
    • 9.15 Staff of Lightning vs Kimat's Bite
    • 9.16 Staff of Wind vs Boreas' Fury
  • 10 Trivia

Handguns

Bloodhound vs Meat Wagon

Bloodhound Meat Wagon
Bloodhound Zombies BO3.png Meat Wagon BO3.png
Damage 40 1200
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Magazine size 8 8/8
Max ammo 80+8 50+8/8
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, slower rate of fire.

RK5 vs Rex-Kalibur 115

RK5 Rex-Kalibur 115
RK5-BO3.png Rex-Kalibur 115 BO3.png
Damage 100-25 300
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode 3-round burst 3-round burst
Rate of fire 909 RPM per burst (775 RPM overall) 909 RPM per burst (775 RPM overall)
Magazine size 15 30
Max ammo 120+15 180+30
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

L-CAR 9 vs Flux Collider 935

L-CAR 9 Flux Collider 935
L-CAR 9 First Person BO3.png Flux Collider 935 BO3.png
Damage 200-120 225
Multiplier head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

MR6 vs Death & Taxes

MR6 Death & Taxes
MR6 BO3.png Death & Taxes BO3.png
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 500 RPM
Magazine size 8 6/6
Max ammo 80+8 50+6/6
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, smaller magazine size, slower rate of fire.

Marshal 16 Dual Wield vs Perun and Veles

Marshal 16 Perun and Veles
Marshal 16 Dual Wield BO3.png Perun and Veles BO3.png
Damage 700x4 890x4
Multiplier head: x5
chest: x1
abdomen: x1
Fire mode Single shot (two-round stack) Single shot (two-round stack)
Magazine size 2/2 6/6
Max ammo 152+2/2 230+6/6
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine

Rift E9 vs Elder Invader

Rift E9 Elder Invader
Rift E9 Zombies BO3.png Elder Invader BO3.png
Fire mode 2-round burst 2-round burst
Rate of fire 512 RPM per burst (186 overall)
Magazine size 12 68
Max ammo 144+12 272+68
Extras Extended Mags, higher damage, more reserve ammo

Mauser C96 vs Boomhilda

Mauser C96 Boomhilda
Mauser C96 BO3.png Boomhilda BO3.png
Damage 20 1850 - 1800
Fire mode Semi-automatic Semi-automatic
Magazine size 8 50
Max ammo 80+8 100+50
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams

1911 vs Mustang & Sally

1911 Mustang & Sally
M1911 BO3.png Mustang & Sally BO3.png
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6
Max ammo 80+8 50+6/6
Mobility High High
Extras Dual wield, fires grenades, slower rate of fire, smaller magazine, less ammo

Submachine Guns

Kuda vs Crocuta

Kuda Crocuta
Kuda BO3.png Crocuta BO3.png
Damage 110-60 150
Multiplier head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

VMP vs The Impaler

VMP The Impaler
VMP BO3.png The Impaler BO3.png
Damage 95-50 140
Multiplier head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 909 RPM 909 RPM
Magazine size 40 40
Max ammo 240+40 400+40
Mobility High High
Extras FMJ, higher damage, more reserve ammo

Weevil vs Barrage

Weevil Barrage
Weevil BO3.png Barrage BO3.png
Damage 95-45 175
Multiplier head: x5.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Extended Mags, Fast Mags, FMJ, higher damage, more reserve ammo

Vesper vs Infernus

Vesper Infernus
Vesper BO3.png Infernus BO3.png
Damage 120-80 140
Multiplier head: x6.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 1200 RPM 1200 RPM
Magazine size 30 60
Max ammo 210+30 360+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Pharo vs Whispering Regurgitator

Pharo Whispering Regurgitator
Pharo BO3.png Whispering Regurgigator BO3.png
Damage 80-60 150
Multiplier head: x5
chest: x1
abdomen: x1
Fire mode 4 Round Auto-burst 4 Round Auto-burst
Rate of fire 909 RPM per burst (659 RPM overall) 909 RPM per burst (659 RPM overall)
Magazine size 40 60
Max ammo 160+40 300+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Bootlegger vs Ein Sten

Bootlegger Ein Sten
Bootlegger BO3.png Ein Sten BO3.png
Damage 150-70 190
Multiplier head: x4
chest: x1
abdomen: x1
head: x6.25
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Magazine size 32 64
Max ammo 192+32 320+64
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine

Razorback vs Gullinbursti

Razorback Gullinbursti
Razorback Zombies BO3.png Gullinbursti BO3.png
Damage 120-70 190
Multiplier head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 60
Max ammo 210+30 420+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

HG 40 vs Afterburner 2.0

HG 40 Afterburner 2.0
HG 40 BO3.png Afterburner 2.0 BO3.png
Damage 100-70 210
Multiplier head: x5.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 32 64
Max ammo 384+32 448+64
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

PPSh-41 vs The Grim Reaper

PPSh-41 The Grim Reaper
PPSh-41 Zombies BO3.png The Grim Reaper BO3.png
Damage 150-90 190
Multiplier head: x6.25
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 895 RPM 895 RPM
Magazine size 71 115
Max ammo 426+71 690+115
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine

M1927 vs Untouchable

M1927 Untouchable
M1927 BO3.png Untouchable BO3.png
Damage 90-60 180
Multiplier head: x6.25
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine

MP40 vs Afterburner

MP40 Afterburner
MP40 BO3.png Afterburner BO3.png
Damage 110-60 200
Multiplier head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 32 64
Max ammo 192+32 256+64
Extras Higher damage, more reserve ammo, larger magazine

AK-74u vs AK74fu2

AK-74u AK74fu2
AK-74u BO3.png
Damage 120-70 190
Multiplier head: x5.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 652 RPM 652 RPM
Magazine size 30 50
Max ammo 240+30 400+50
Extras Higher damage, more reserve ammo, larger magazine

Assault Rifles

KN-44 vs Anointed Avenger

KN-44 Anointed Avenger
KN-44 BO3.png Anointed Avenger The Giant BO3.png
Damage 120-70 200
Multiplier head: x5.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

HVK-30 vs High Velocity Kicker

HVK-30 High Velocity Kicker
HVK-30 BO3.png High Velocity Kicker BO3.png
Damage 110-60 175
Multiplier head: x5.25
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 30 60
Max ammo 300+30 480+60
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

ICR-1 vs Illuminated Deanimator

ICR-1 Illuminated Deanimator
ICR-1 BO3.png Illuminated Deanimator BO3.png
Damage 150-100 200
Multiplier head: x6.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 600 RPM 600 RPM
Magazine size 30 45
Max ammo 210+30 360+45
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Man-O-War vs Dread Armada

Man-O-War Dread Armada
Man-O-War BO3.png Dread Armada.png
Damage 210-100 300
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 30 40
Max ammo 270+30 440+40
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Sheiva vs Cumulus Struggle

Sheiva Cumulus Struggle
Sheiva BO3.png Cumulus Struggle BO3.png
Damage 100-80 180
Multiplier head: x8.25
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 257 RPM 257 RPM
Magazine size 10 30
Max ammo 100+10 270+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

M8A7 vs The Unspeakable

M8A7 The Unspeakable
M8A7 BO3.png The Unspeakable BO3.png
Damage 120-80 160
Multiplier head: x5
chest: x1
abdomen: x1
Fire mode 4-round burst 4-round burst
Rate of fire 1000 RPM per burst (591 RPM overall) 1000 RPM per burst (591 RPM overall)
Magazine size 32 48
Max ammo 256+32 480+48
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

MX Garand vs Leng's Ping Beast

MX Garand Leng's Ping Beast
MX Garand Zombies BO3.png Leng's Ping Beast BO3.png
Damage 210-100 500
Multiplier head: x5.75
chest: x2
abdomen: x2
Fire mode Semi-automatic Semi-automatic
Rate of fire 324 RPM 324 RPM
Magazine size 8 30
Max ammo 160+8 300+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

M14 vs Mnesia

M14 Mnesia
M14 BO3.png
Damage 210-100 725
Multiplier head: x6.5
chest: x2
abdomen: x2
Fire mode Semi-automatic Semi-automatic
Rate of fire 400 RPM 400 RPM
Magazine size 8 16
Max ammo 104+8 208+16

FFAR vs FFORMLESS FFEARR

FFAR FFORMLESS FFEARR
FFAR Zombies BO3.png FFORMLESS FFEARR BOIII.png
Damage 110-60 250
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 800 RPM 800 RPM
Magazine size 30 90
Max ammo 390+30 450+90
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Peacekeeper MK2 vs Writ of Shamash

Peacekeeper MK2 Writ of Shamash
Peacekeeper MK2 Zombies BO3.png Writ of Shamash BO3.png
Damage 120-70 170
Multiplier head: x6
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 652 RPM 652 RPM
Magazine size 32 64
Max ammo 352+32 512+64
Mobility Moderate High
Extras Extended Mags, higher damage, more reserve ammo

M16 vs Skullpiercer

M16 Skullpiercer
M16 BO3.png Skullpiercer BO3.png
Damage 130 150
Multiplier head: x11.25
chest: x1
abdomen: x1
Fire mode 3 round burst 3 round auto-burst
Rate of fire 909 RPM per burst (452 RPM overall) 909 RPM per burst (452 RPM overall)
Magazine size 30 30
Max ammo 240+30 300+30
Extras Higher damage, more ammo, becomes auto-burst

Galil vs Lamentation

Galil Lamentation
Galil BO3.png Lamentation BO3.png
Damage 150-100 220
Multiplier head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Extras Higher damage, more ammo

StG-44 vs Spatz-447 +

StG-44 Spatz-447 +
StG-44 BO3.png Spatz-447 + BO3.png
Damage 120-70 200
Multiplier head: x4
chest: x1
abdomen: x1
head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 60
Max ammo 210+30 330+60
Extras Higher damage, larger magazine, more ammo

Light Machine Guns

BRM vs Blight Oblivion

BRM Blight Oblivion
BRM BO3.png Blight Oblivion BO3.png
Damage 200-80 225
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 517 RPM 517 RPM
Magazine size 75 100
Max ammo 375+75 700+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Dingo vs Dire Wolf

Dingo Dire Wolf
Dingo BO3.png Dire Wolf BO3.png
Damage 250-50 375
Multiplier head: x3.75
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 722 RPM 722 RPM
Magazine size 80 120
Max ammo 480+80 600+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Gorgon vs Athena's Spear

Gorgon Athena's Spear
Gorgon BO3.png Athena's Spear BO3.png
Damage 225-130 450
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 327 RPM 327 RPM
Magazine size 50 100
Max ammo 250+50 500+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo

48 Dredge vs Trapezohedron Shard

48 Dredge Trapezohedron Shard
48 Dredge BO3.png Trapezohedron Shard BO3.png
Damage 200-125 250
Multiplier head: x4.5
chest: x1
abdomen: x1
Fire mode 6 round auto-burst 6 round auto-burst
Rate of fire 1153 RPM per burst (753 RPM overall) 1153 RPM per burst (753 RPM overall)
Magazine size 90 120
Max ammo 450+90 720+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo

RPK vs R115 Resonator

RPK R115 Resonator
RPK BO3.png
Damage 300-150 450
Multiplier head: x3.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 600 RPM 600 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Mobility Moderate Moderate
Extras Extended Mags, higher damage, more reserve ammo

MG-08/15 vs Magna Collider

MG-08/15 Magna Collider
MG-08 BO3.png Magna Collider BO3.png
Damage 250-180 250
Multiplier head: x5.5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 100
Max ammo 400+100 600+100
Extras Higher damage, more ammo

Sniper Rifles

Drakon vs Bahamut

Drakon Bahamut
Drakon BO3.png Bahamut BO3.png
Damage 500-400 750
Multiplier head: x10
chest: x5.5
abdomen: x5.5
Fire mode Semi-automatic Semi-automatic
Rate of fire 240 RPM (on PC)
277 RPM (on consoles)
240 RPM (on PC)
277 RPM (on consoles)
Magazine size 20 20
Max ammo 100+20 140+20
Mobility Moderate High
Extras FMJ, higher damage, more reserve ammo

Locus vs Arrhythmic Dirge

Locus Arrhythmic Dirge
Locus BO3.png Arrhythmic Dirge BO3.png
Damage 500 900
Multiplier head: x10
chest: x7
abdomen: x7
Fire mode Bolt-action Bolt-action
Rate of fire 57 RPM 57 RPM
Magazine size 10 25
Max ammo 60+10 100+25
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

SVG-100 vs Ikken Hissatsu

SVG-100 Ikken Hissatsu
SVG-100 BO3.png Ikken Hissatsu BO3.png
Damage 800-550 1025
Multiplier head: x10
chest: x3
abdomen: x3
Fire mode Bolt-action Bolt-action
Rate of fire 42 RPM 42 RPM
Magazine size 6 10
Max ammo 60+6 100+10
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo

Shotguns

KRM-262 vs Dagon's Glare

KRM-262 Dagon's Glare
KRM-262 BO3.png Dagon's Glare.png
Damage 225x4 760x4
Multiplier head: x2.25
chest: x1
abdomen: x1
Fire mode Pump-action Pump-action
Rate of fire 60 RPM
Magazine size 8 16
Max ammo 48+8 64+16
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo, reloads 4 rounds at a time

205 Brecci vs Stellar Screech

205 Brecci Stellar Screech
205 Brecci BO3.png Stellar Screech BO3.png
Damage 300x4 550x4
Multiplier head: x2.75
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 187 RPM (on PC)
212 RPM (on consoles)
Magazine size 12 24
Max ammo 108+12 120+24
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo

Haymaker 12 vs Shoeshining 100

Haymaker 12 Shoeshining 100
Haymaker 12 BO3.png Shoeshining 100 BO3.png
Damage 280x4 600x4
Multiplier head: x2.25
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 300 RPM
Magazine size 16 25
Max ammo 64+16 125+25
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo

Argus vs Ancient Messenger

Argus Ancient Messenger
Argus BO3.png Ancient Messenger BO3.png
Damage 800-500 2000
Multiplier head: x2.25
chest: x1
abdomen: x1
Fire mode Lever-action Lever-action
Rate of fire 63 RPM
Magazine size 10 32
Max ammo 60+10 96+32
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo

Banshii vs Slachdan of the Cailleach

Banshii Slachdan of the Cailleach
Banshii Zombies BO3.png Slachdan of the Cailleach BO3.png
Damage 900-700 4000
Multiplier head: x6.5
chest: x1.75
abdomen: x1
Fire mode Pump-action Pump-action
Rate of fire 50 RPM
Magazine size 6 12
Max ammo 60+6 84+12
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo

Launchers

XM-53 vs Heliacal Incandescence

XM-53 Heliacal Incandescence
XM-53 BO3.png Heliacal Incandescence BO3.png
Damage 2000 direct impact, 2500-1000 explosion 2000 direct impact, 5000-2000 explosion
Fire mode Single-shot Automatic
Magazine size 1 2
Max ammo 20+1 20+2
Mobility Low Moderate-High
Extras Higher damage, larger magazine

L4 Siege vs L8 Circus

L4 Siege L8 Circus
L4 Siege BO3.png L8 Circus BO3.png
Fire mode Semi-automatic Semi-automatic
Rate of fire 150 RPM
Magazine size 4 8
Max ammo 60+4 80+8
Mobility Low Moderate-High
Extras Higher damage, more reserve ammo, larger magazine, reloads 4 rockets at a time

Special

NX ShadowClaw Dual Wield vs Apollo's Fervor

NX ShadowClaw Dual Wield Apollo's Fervor
NX ShadowClaw Dual Wield BO3.png Apollo's Fervor BO3.png
Damage 150 Reliable 1 shot kill until round 7
1 shot Headshot kill until round 31
Fire mode Semi-automatic Semi-automatic
Rate of fire 200 RPM 200 RPM
Magazine size 6/6 12/12
Max ammo 126+6/6 156+12/12
Mobility High High
Extras Instantly revive teammates, higher magazine capacity, more ammo, higher damage, potential mini explosion effect upon impact

Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BO3.png Porter's-X2-Ray-Gun-BO3.png
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe-DG-2 BO3.png Wunderwaffe DG-3 JZ BO3.png
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster

Apothicon Sword vs Reborn Sword

Shubozzor Ullagua
Ullamargor Zortuk
Astanar Nethurgast
Maroth Zorguamat
Kreesaleet la Ahmahm
Kreelasha lu Ahmkhaaleet
Goahlo lu Kortahn
Shaitahn lu Kreemahogra
Apothicon Sword Reborn Sword
Fire mode Melee Melee

Wrath of the Ancients vs [various]

Wrath of the Ancients Kreema'ahm la Ahmahm
Kreegakaleet lu Gosata'ahm
Kreeaho'ahm nal Ahmhogaroc
Kreeholo lu Kreemasaleet
Wrath of the Ancients BO3.png Kreema'ahm la Ahmahm Kreegakaleet lu Gosata'ahm

Kreeaho'ahm nal Ahmhogaroc Kreeholo lu Kreemasaleet

Fire mode Single fire Single fire
Magazine size 60 75
Max ammo 0+60 0+75

KT-4 vs Masamune

KT-4 Masamune
KT-4 BO3.png Masamune BO3.png
Fire mode Semi-automatic
2-3 round charges
Semi-automatic
2-3 round charges
Magazine size 6 6
Max ammo 36+6 36+6
Mobility Moderate Moderate
Extras 5 seconds longer chain effect

GKZ-45 Mk3 vs Maelstorm of Eris

GKZ-45 Mk3 Maelstrom of Eris
GKZ-45 Mk3 BOIII.png Maelstrom of Eris BOIII.png
Damage GKZ-45: Reliable one-shot kill until round 5
Ray Gun Mk3: One-shot kill until around round 25

Black Hole: One-shot kill until around round 30

GKZ-45: Reliable one-shot kill until round 10
Ray Gun Mk3: One-shot kill until around round 35

Black Hole: One-shot kill until around round 40

Fire mode Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Magazine size 3 (GKZ-45)
15 (Ray Gun Mk3)
5 (GKZ-45)
30 (Ray Gun Mk3)
Max ammo 161+3/15 215+5/30
Mobility High High
Extras Higher damage, more reserve ammo, larger magazines

Estulla Astoth vs Estoom-oth

Estulla Astoth Estoom-oth
Apothicon Servant First Person BO3.png Estoom-oth BO3.png
Damage Infinite Infinite
Fire mode Single-shot Single-shot
Magazine size 1 1
Max ammo 9+1 14+1
Mobility Moderate Moderate
Extras More ammo, black holes last longer

Thundergun vs Zeus Cannon

Thundergun Zeus Cannon
Thundergun BO3.png Zeus Cannon BO3.png
Damage ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage) ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage)
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Extras Larger magazine and more ammo, more range and bigger radius

Ray Gun Mark II vs Porter's Mark II Ray Gun

Ray Gun Mark II Porter's Mark II Ray Gun
Ray Gun Mark II BO3.png Porter's Mark II Ray Gun BO3.png
Damage 2,300
50,000 headshot
4,600
100,000 headshot
Fire mode 3 round burst 3 round burst
Magazine size 21 42
Max ammo 162+21 201+42
Reload 2.98s 2.98s
Mobility High High
Extras Doubled magazine size, more reserve ammo, damage is doubled, fires red rays instead of green.

31-79 JGb215 vs Fractalizer

31-79 JGb215 The Fractalizer
31-79 JGb215 BO3.png The Fractalizer BO3.png
Damage Zero (shrinks zombies to one hit kills for 5 seconds) Zero (shrinks zombies to one hit kills for 15 seconds)
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 25+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo.

Wave Gun vs Max Wave Gun

Wave Gun Max Wave Gun
Wave Gun BO3.png Max Wave Gun BO3.png
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 2 4
Max ammo 12+2 24+4
Reload 3 3
Extras More ammo, higher magazine capacity

Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap Gun Dual Wield Porter's X2 Zap Gun Dual Wield
Zap Gun Dual Wield BO3.png Porter's X2 Zap Gun Dual Wield BO3.png
Damage Infinite Infinite
Fire mode Semi-Automatic Semi-Automatic
Magazine size 8 12
Max ammo 80+8/8 124+12/12
Reload 2.5 2.5
Extras More ammo, higher magazine capacity

Staff of Fire vs Kagutsuchi's Blood

Staff of Fire Kagutsuchi's Blood
Staff of Fire BO3.png
Fire mode Semi-Automatic (Chargeable)
Magazine size 9 12
Max ammo 90+9 120+12
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor

Staff of Ice vs Ull's Arrow

Staff of Ice Ull's Arrow
Staff of Ice BO3.png
Fire mode Semi-Automatic (Chargeable)
Magazine size 6 9
Max ammo 60+6 90+9
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor

Staff of Lightning vs Kimat's Bite

Staff of Lightning Kimat's Bite
Staff of Lightning BO3.png {{{papimage}}}
Fire mode Automatic Semi-Automatic (Chargeable)
Magazine size 12 18
Max ammo 120+12 180+18
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor

Staff of Wind vs Boreas' Fury

Staff of Wind Boreas' Fury
Fire mode Semi-Automatic (Chargeable)
Magazine size 3 6
Max ammo 40+3 60+6
Mobility High High
Extras Staff Melee, Charge Staff, Sekhmet's Vigor

Trivia

  • Some Pack-a-Punched weapons start with slightly less reserve ammo than the max amount of their upgrade: Bloodhound (48+8/8), Marshal 16 Dual Wield (208+6/6), NX ShadowClaw Dual Wield (144+12/12) and GKZ-45 Mk3 (210+5/30).
  • The camouflage for the Pack-a-Punched weapon varies depending on the map:
    • In Shadows of Evil, the camo is similar to that of Mob of the Dead in that it is made of apparent cracks filled with lava forming the symbol for human transmutation. This camo was introduced as a normal camo called Ritual Camouflage.
    • In The Giant and in the remastered versions of Nacht der Untoten, Verrückt, and Shi No Numa, the camo features a golden/silver scheme that is aesthetically similar to the original Pack-a-Punch camo on Der Riese, with the Iron Cross symbol prominent. This camo was introduced as a normal camo called Etching Camouflage.
    • In Der Eisendrache, the camo has a Dark Matter Camouflage like appearance but is randomly selected between red, yellow, green, blue, and pink/light purple colorings. Each of them were introduced in the Zombies Chronicles pack, known as Garnet, Topaz, Emerald, Sapphire and Amethyst respectively to the list above.
    • In Zetsubou No Shima, the camo features glowing green vines with a yellow pulse animation. This was introduced as a limited time camo called Overgrowth.
    • In Gorod Krovi, the camo is very similar to Der Eisendrache due to the fact it has many different color offerings, but instead of a clean appearance it has a texture of Dragon skin covering the weapon. Two of these variants were obtainable in the Grand Slam bundle: Atomic Fire and Arcane Fire.
    • In Revelations, the camo features a very space-like, cosmic appearance comprising of five variations featuring blue, red, yellow, pink and green. A couple are included in the Extras tab in weapon customization: Cosmic and limited-time camo Into the Void.
    • In the remastered versions of Kino der Toten, Ascension, Shangri-La, and Moon, a very updated version of the Pack-a-Punch camo from the original Black Ops reappears.
  • When the player Pack-a-Punches a weapon, it gains two visual attachments, Extended Mags and FMJ. As shotguns do not have FMJ, they only get Extended Mags.
    • The Pack-a-Punched VMP and Drakon have the Extended Mags model and reloading animations, even though they don't get a higher magazine capacity when upgraded.
    • Pack-a-Punched weapons have a chance of acquiring the FMJ and/or Extended Mags Legendary attachment. You can also acquire them via Re-Pack-a-Punching a gun.
    • Uniquely, when the Peacekeeper MK2 is Pack-a-Punched, instead of the BOA 3 sight, it changes to the weapon's iron sights.

Black Ops 3 Zombies Shadows of Evil Wonder Weapon Upgrade

Source: https://callofduty.fandom.com/wiki/Upgraded_weapons/Black_Ops_III

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